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Blubber Busters - Environment Development

More from the ghost of Blubber Busters' development past! I had the chance to work with talented team members to build some crazy environments. A colorful defunct space station, and the innards of space whales! So enjoy a peek at some of the sketchy messy work I got to help with!

Some concept art for Player Hub space station that upgraded over a playthrough, as well as some final 2d assets in-game.

Some concept art for Player Hub space station that upgraded over a playthrough, as well as some final 2d assets in-game.

Concept art for various chambers inside the space station with some final 2d assets in-game.

Concept art for various chambers inside the space station with some final 2d assets in-game.

Early design ideas for the "Lab" chamber.

Early design ideas for the "Lab" chamber.

These were early fast and rough mock ups for various points of interest in levels, with some in-game assets of nearby areas.

These were early fast and rough mock ups for various points of interest in levels, with some in-game assets of nearby areas.

We did tons of paint-overs back and forth, working on lighting and layout for game spaces.

We did tons of paint-overs back and forth, working on lighting and layout for game spaces.

Concept designs for our "loading screen" showing how characters got injected into space whales!

Concept designs for our "loading screen" showing how characters got injected into space whales!